The game is developed by the American studio Playsaurus. Initially it was a typical browser-based time killer with a meager amount of content, but then the developers, seeing the potential, decided to move to the platform steam, and then release the game on phones, which is certainly a good decision.

As not surprisingly, you need to click, and click a lot. Click, diligently destroying enemies appearing on the playing field to go further and earn coins. They are by the way needed to buy, as well as improve our heroes. There are two types of attacks in the game: the first is the usual blow (that is, simple clicks), the second is a passive damage per second. In the first case, the damage depends only on the base hero, while all other characters in the game affect the increase of the same passive damage. Supostatov, which you can shamelessly kill enough, but it does not get rid of the project from the disease of all clickers, namely, from too often repeated mobs and bosses. The latter, by the way, appear every 10 levels, and quite often have a high survivability, but you can cope with them, using everything you have in your arsenal.

Heroes pumping gives us different abilities that help in the fight with the baddies. Helpers in the game is represented by a huge number and their effectiveness increases in proportion to the price, although, of course, do not forget to pump and initial heroes – it is very important. In addition to the above, the game is full of levels. Perhaps the number approaches infinity. But unfortunately we can’t say the same about the variety of biomes. Here you have forest, winter, hell, swamps, desert, caves and a couple more notorious landscapes.

But, in my opinion, the most notable feature in the game is ascension, when we reset all progress to zero, as opposed to getting a lot of different perks and becoming stronger. Thus, the gameplay sooner or later comes down to an endless cycle of restarting progress and going through from the beginning. But in all this “diversity” do not forget about the “Souls of the Ancients”, which are obtained for ascension. The essence is very simple – we collect the right amount of them and give them to the ancient god of buffs (Yes, yes… More buffs!). Yeah… that reminds me of something.

I’d like to make a special mention of the lameness of the graphics and the mobs. Personally, I remember the cartoonish, bug-eyed slugs quite strongly. The game also has a donated currency, the so-called red rubies. For them you can buy useful things such as: rewind, autoclicker, case with golden heroes and so on. By the way, the latter are distinguished simply by stronger characteristics. There are also skins for autoclicker, which is pretty cool if you are bored with the standard look. The game is a sea of different achievements, which is a good incentive to play thousands of hours especially meticulous users. I almost forgot about the network feature of the project, namely clans. You can create your own clan, or join an existing one. In them there are raids, where players all together attack one boss and get a reward for it.

In summary, it turned out to be quite simple and excellent representative of clickers. A worthy game that won a huge fan base and its own piece of popularity. After this project, things at the developers went uphill and of course, subsequently a number of other games were released. The second part of the clicker is also present, in which everything has changed dramatically. But for better or worse, to find out is not yet destined. What to say about this game? It is at least commendable. It is made simply and benignly. In summary, not to say that the strong point of the game is the graphics, but still it is quite nice. Cute characters and mobs, minimalistic, though sloppy visuals leave a pretty positive feeling to the eye. Thank you for reading this review and may the god of clickers favor you.